Overgrowth on turn 4 and then play either Marsh Hydra or Winged Guardian on Does it give you the excess mana draw a card like wild growth if you play it on. The nerfs of Leeching Poison, Wild Growth, Nourish, Saronite Chain Gang, and Level Up! are now live!. Hearthstone Nerf Wild Growth. Druiden werden langsamer: Zwei Standard-Karten vom Druiden werden generft, denn ihre Manakosten werden.
Hearthstone: Diese Nerfs schwächen einige der stärksten DecksThe nerfs of Leeching Poison, Wild Growth, Nourish, Saronite Chain Gang, and Level Up! are now live!. Wildwuchs. Züchtet Euren eigenen Manakristall mit diesem Manakristallzuchtset – nur 39,99! Erhaltet einen leeren Manakristall. Typ: Zauber; Seltenheit: Gratis. Overgrowth on turn 4 and then play either Marsh Hydra or Winged Guardian on Does it give you the excess mana draw a card like wild growth if you play it on.
Wild Growth Hearthstone Navigation menu VideoHearthstone: December 2018 Nerfs (Wild Growth, Nourish, Leeching Poison, Saronite, Level Up!)
Page information. Browse SMW properties. James Ryman. Grow your own mana crystals with this Mana Crystal Growth Kit, only Name Rarity Class Type Subtype Cost Atk HP Effect.
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Jump to: navigation , search. Wild Growth. Scroll right Swipe left to see other versions. Set: Basic Type: Spell Class: Druid Cost: 3 Tags: Mana-related Artist: James Ryman.
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Navigation menu Namespaces Page Discussion. Nourish is still playable at 6 worse, but playable , while Wild Growth will probably see 0 play now.
I think the Nourish nerf would have been sufficient on its own. Cos Druid can't really do much in the first 3 turns, except for Aggro.
Druid real play is from turn 4 onwards. That's why there's Wild Growth on 2. But this change and the Nourish change Blizz better print good mana cards for the next expansion for the next cycle.
Overall, I don't feel too good about this nerf reasons due to rotation coming in 4 months time. Playing this card at turn 2 feels like cheating, but at the same time, playing this card on turn 3 feels too slow.
This means there is only for one good reason for this nerf: they can make more dangerous late game card, so the ramp will still be relevant I think Ramp is a dangerous mechanic in this game so it probably deserve a nerf.
But again, this is part of Druid's identity, yeah I think new cards are the only hope for Druid to make himself viable again with new early game cards And of course, not making himself being broken at the same time.
Ramp was something that you couldn't counter in any way other than Zihi I suppose and seeing a Druid go Wild Growth into Nourish into Wild Growth into a Lich King the next turn or something was just unfair to play against.
Druid can still ramp if they want too, but it's slower now and more risky, which seems more fair given the massive advantage it can give.
As a result Druid 2-drops rarely ever saw play, because the downsides of not using Wild Growth is far greater than the disadvantage of not playing a 2-drop on curve.
Moreover, it also meant that any Druid 3-drop would have to be ridiculously powerful or a reactive tool to justify running in a deck that ideally never wants to be at 3-mana.
Wardruid Loti for example is an insane card iin terms of flexibility, but right now you barely see her pllayed even in decks that can run her, simply because there is little need for an actual 3-drop.
Page Tools Edit Classic Edit Beta Flag View History. Name Wild Growth Effect Gain an empty Mana Crystal. Uses and Tactics: One of the best times to play Wild Growth is on turn 2.
This means that you will have 4 mana on your next turn. If you use this when you already have 10 mana crystals, you will draw a card that costs 0 and allows you to draw a card.
Lady Vashj. Kael'thas Sunstrider. Galakrond's Awakening. Reno Jackson. Sir Finley. Puppetmaster Lazul. United Sr. Nithogg Guide. The Dragonflights Guide.
The Wanderer Guide. Tombs of Terror. Tombs of Terror Guide. Reno Jackson Guide. Sir Finley Guide. Elise Starseeker Guide. Brann Bronzebeard Guide.
Past Expansions. The Dalaran Heist. Rastakhan's Rumble. The Boomsday Project. The Witchwood Monster Hunter.
Kobolds and Catacombs Dungeon Run. Knights of the Frozen Throne. One Night in Karazhan. League of Explorers.
Blackrock Mountain. Table of Contents 1. General Comments 2. Constructed Play 3. Arena 4. Decks with Wild Growth. General Comments.
Constructed Play. Guardian Animals Druid Deck Guide 15 spells, 15 minions meta standard full-guide midrange mdf. Clown Druid Deck Guide 20 spells, 10 minions meta standard full-guide midrange mdf.
Fled's Spell Druid 27 spells, 3 minions standard ao meta combo. RaFaEl's top 6 Legend Miracle Druid 27 spells, 3 minions standard ao meta combo.
Heal Druid Deck Guide 16 spells, 14 minions meta standard full-guide. Firebat's Miracle Gonk Druid Deck 25 spells, 5 minions fun standard combo miracle.